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Humanoid Animation Project: Screenshots


[Main page]   [How it works]   [Screenshots]




Click on each thumbnail to see the full image:



Solid/Wireframe mode:





Scene rendered with or without lighting:






Flat and smooth shading:





Fog effects (using the simplest fog
blending factor - GL_EXP):





Textures (From left to right - No textures, normally scaled textures, textures with linear scaling,
mipmapped textures, No background rendering):





Camera angle screenshots (Spectator View, Spectator View with humanoid diving,
Third Person View, Top View)





Screenshots from the "Single Somersault" animation:








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