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Click on each thumbnail to see the full image:
Solid/Wireframe mode:

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Scene rendered with or without lighting:

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Flat and smooth shading:

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Fog effects (using the simplest fog blending factor - GL_EXP):

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Textures (From left to right - No textures, normally scaled textures, textures with linear scaling,
mipmapped textures, No background rendering):
   
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Camera angle screenshots (Spectator View, Spectator View with humanoid diving,
Third Person View, Top View)
  
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Screenshots from the "Single Somersault" animation:



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